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RandomRain

Description

Adds rain effects to an image.

    This transform simulates rainfall by overlaying semi-transparent streaks onto the image,
    creating a realistic rain effect. It can be used to augment datasets for computer vision
    tasks that need to perform well in rainy conditions.

    Args:
        slant_range (tuple[int, int]): Range for the rain slant angle in degrees.
            Negative values slant to the left, positive to the right. Default: (-10, 10).
        drop_length (int): Length of the rain drops in pixels. Default: 20.
        drop_width (int): Width of the rain drops in pixels. Default: 1.
        drop_color (tuple[int, int, int]): Color of the rain drops in RGB format. Default: (200, 200, 200).
        blur_value (int): Blur value for simulating rain effect. Rainy views are typically blurry. Default: 7.
        brightness_coefficient (float): Coefficient to adjust the brightness of the image.
            Rainy scenes are usually darker. Should be in the range (0, 1]. Default: 0.7.
        rain_type (Literal["drizzle", "heavy", "torrential", "default"]): Type of rain to simulate.
        p (float): Probability of applying the transform. Default: 0.5.

    Targets:
        image

    Image types:
        uint8, float32

    Number of channels:
        3

    Note:
        - The rain effect is created by drawing semi-transparent lines on the image.
        - The slant of the rain can be controlled to simulate wind effects.
        - Different rain types (drizzle, heavy, torrential) adjust the density and appearance of the rain.
        - The transform also adjusts image brightness and applies a blur to simulate the visual effects of rain.
        - This transform is particularly useful for:
          * Augmenting datasets for autonomous driving in rainy conditions
          * Testing the robustness of computer vision models to weather effects
          * Creating realistic rainy scenes for image editing or film production

    Mathematical Formulation:
        For each raindrop:
        1. Start position (x1, y1) is randomly generated within the image.
        2. End position (x2, y2) is calculated based on drop_length and slant:
           x2 = x1 + drop_length * sin(slant)
           y2 = y1 + drop_length * cos(slant)
        3. A line is drawn from (x1, y1) to (x2, y2) with the specified drop_color and drop_width.
        4. The image is then blurred and its brightness is adjusted.

    Examples:
        >>> import numpy as np
        >>> import albumentations as A
        >>> image = np.random.randint(0, 256, [100, 100, 3], dtype=np.uint8)

        # Default usage
        >>> transform = A.RandomRain(p=1.0)
        >>> rainy_image = transform(image=image)["image"]

        # Custom rain parameters
        >>> transform = A.RandomRain(
        ...     slant_range=(-15, 15),
        ...     drop_length=30,
        ...     drop_width=2,
        ...     drop_color=(180, 180, 180),
        ...     blur_value=5,
        ...     brightness_coefficient=0.8,
        ...     p=1.0
        ... )
        >>> rainy_image = transform(image=image)["image"]

        # Simulating heavy rain
        >>> transform = A.RandomRain(rain_type="heavy", p=1.0)
        >>> heavy_rain_image = transform(image=image)["image"]

    References:
        - Rain visualization techniques: https://developer.nvidia.com/gpugems/gpugems3/part-iv-image-effects/chapter-27-real-time-rain-rendering
        - Weather effects in computer vision: https://www.sciencedirect.com/science/article/pii/S1077314220300692
    

Parameters

  • slant_range: tuple[float, float] (default: (-10, 10))
  • drop_length: int (default: 20)
  • drop_width: int (default: 1)
  • drop_color: tuple[int, int, int] (default: (200, 200, 200))
  • blur_value: int (default: 7)
  • brightness_coefficient: float (default: 0.7)
  • rain_type: Literal['drizzle', 'heavy', 'torrential', 'default'] (default: 'default')
  • p: float (default: 0.5)

Targets

  • Image

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Result:

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